You have a load of cargo each and you have to load them all onto the ship, which is gimbaled at the base, and thus unstable. The numbers correspond to cards that you hold. When the ship unbalances, the cargo falls off and if you can't catch them, you have to keep them. The one who gets rid of all his cargo wins.
... about programming, growing up in the 1970's and 80's, games, science fiction, working in a charity book shop, films, spending too much time watching television, living in Basildon and Essex, and whatever else emerges from my fevered imagination. If you're reading this, it's your fault you clicked on the link: I am not responsible for your actions.
Thursday, 16 August 2012
Riff Raff
I've started going to the Southend-on-Sea Boardgame Club. This week, we played Riff Raff, which is a balancing game and ages of fun for all:
You have a load of cargo each and you have to load them all onto the ship, which is gimbaled at the base, and thus unstable. The numbers correspond to cards that you hold. When the ship unbalances, the cargo falls off and if you can't catch them, you have to keep them. The one who gets rid of all his cargo wins.
You have a load of cargo each and you have to load them all onto the ship, which is gimbaled at the base, and thus unstable. The numbers correspond to cards that you hold. When the ship unbalances, the cargo falls off and if you can't catch them, you have to keep them. The one who gets rid of all his cargo wins.
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